Program Overview

  • Duration

    6 Months (Self-Paced) Program

    Can be done in 6 months

  • Total Courses

    06

  • Total Credit Hours

    36

In the Multimedia Animation program, creativity meets technology as students delve into the world of digital art and animation. Our curriculum blends artistic expression with technical proficiency, allowing students to master 2D and 3D animation, visual storytelling, and interactive multimedia design. Through hands-on projects and collaboration with industry-standard software, students develop the expertise to create captivating animations and immersive digital experiences.

TECHNICAL FOUNDATION AND PROGRAMMING PROFICIENCY:

The College of Computer Science is designed to establish a strong technical foundation and proficiency in programming. Students start by building a solid understanding of computer science fundamentals and gain hands-on experience in coding and software development. This technical base prepares students for a successful career in the ever-evolving world of technology.


INDUSTRY CONNECTIONS AND TECH COMMUNITY INVOLVEMENT:

Beyond the classroom, our Computer Sciences program places a significant emphasis on fostering industry connections and involvement in the tech community. Students have opportunities to participate in hackathons, tech conferences, and internships with leading tech companies. These experiences not only enhance their technical skills but also provide valuable insights into the tech industry.


GLOBAL TECH INNOVATION AND COLLABORATIONS:

The College of Computer Science at Hudson Bay University is committed to fostering global tech innovation and promoting collaborative ventures. Our curriculum incorporates international perspectives in technology and encourages students to work on projects with global reach. Additionally, we offer study abroad programs and collaborate with tech professionals from around the world, enabling students to gain a global perspective on computer sciences.

Explore the basics of multimedia design, emphasizing the principles of multimedia production and digital media content creation. Analyze multimedia tools, design techniques, and the use of multimedia in various applications.


Learn essential skills for using Adobe After Effects in multimedia production. Explore animation, visual effects, and motion graphics. Analyze the application of After Effects in multimedia design.


Explore the fundamentals of multimedia systems, focusing on the principles of multimedia technology, hardware, and software. Analyze multimedia components, digital media formats, and the integration of multimedia in various applications.


Study web graphics, covering graphic design for the web, web design principles, and web graphics software. Analyze the creation of graphics for online applications.


Gain an introduction to multimedia, covering the basics of multimedia technology, applications, and multimedia production. Analyze multimedia components, digital media formats, and multimedia in various industries.


Explore animation, covering the principles of animation, character design, and animation techniques. Analyze animation software, visual storytelling, and animation in multimedia projects.

Cost of Attendance

Tuition Fee Breakdown Cost
UNDERGRADUATE DIPLOMA IN COMPUTER SCIENCE $3,240
Medical Insurance $0.00
Personal Expenses $0.00
Study Materials $0.00
Food Cost $0.00
Total Tuition Fee $3,240
WHERE AFFORDABILITY

Meets Opportunity

At Hudson Bay University, we believe in where affordability meets opportunity. Our commitment to accessible education ensures that quality learning doesn't come with a hefty price tag. We open the doors to knowledge, offering students the chance to thrive without the burden of overwhelming tuition fees, empowering them for a brighter future.

Our Eligibility Criteria

Explore HBU’s Eligibility Criteria for Students Worldwide

Eligibility Criteria

High school diploma, GED or equiv. International Education

Credit Hours

36

Course Duration

6 Months (Self-Paced) Program

Courses Offered

06

Introduction To Multimedia Design (MUL-049)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Project 1: Taking A Tour Of Photoshop Cs
     Project 2: Learning Selection Techniques
  In Section 2 of this course you will cover these topics:
     Project 3: Working With Layers
     Project 4: Painting And Using Color
  In Section 3 of this course you will cover these topics:
     Project 5: Using Type Elements
     Project 6: Using Filters
  In Section 4 of this course you will cover these topics:
     Project 7: Photoshop And The Web
  In Section 5 of this course you will cover these topics:
     Project 8: Printing And Publishing

After Effect Essentials (MUL-079)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Getting To Know The Workflow
     Creating A Basic Animation Using Effects And Presets
     Animating Text
  In Section 2 of this course you will cover these topics:
     Animating A Multimedia Presentation
     Animating Layers
     Working With Masks
  In Section 3 of this course you will cover these topics:
     Keying
     Performing Color Correction
  In Section 4 of this course you will cover these topics:
     Building And Animating A D Object
     Using 3d Effects
  In Section 5 of this course you will cover these topics:
     Advanced Editing Techniques
     Rendering And Outputting

Fundamental Of Multimedia Systems (MUL-120)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Uses Of Multimedia Information, John Buford
     The Convergence Of Computers, Communications, And Entertainment Products, Jeff Porter
     Architectures And Issues For Distributed Multimedia Systems, John Buford
     Digital Audio Representation And Processing, John Strawn
  In Section 2 of this course you will cover these topics:
     Video Technology, Arch Luther
     Digital Video And Image Compression, Arch Luther
     Time-Based Media Representation Time-Based Media Representation And Delivery, Thomas D. Little
     Operating System Support For Continuous Media, Hideyuki Tokuda
  In Section 3 of this course you will cover these topics:
     Middleware System Services Architecture
     Multimedia Devices, Presentation Services, And The User Interface, John Buford.
     Multimedia File Systems And Information Models, John Buford
  In Section 4 of this course you will cover these topics:
     Multimedia Services Over The Public Network: Requirements, Architectures, And Protocols, Prodip Sen.
     Multimedia Interchange, John Buford.
     Multimedia Conferencing, John Buford.
  In Section 5 of this course you will cover these topics:
     Multimedia Groupware: Computer And Video Fusion Approach To Open Shared Workspace, Hiroshi Ishii And Naomi Miyake.
     High Definition Television And Desktop Computing, Charles Poynton
     Knowledge-Based Multimedia Systems, Jeannette Neal And Stuart Shapiro

Web Graphics (MUL-617)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Getting Started
     Web Aesthetics
     Planning Web Projects
     Establishing Goals
     Computing Prototyping
     Information Architecture
  In Section 2 of this course you will cover these topics:
     Navigation
     Accessibility Issues
     Html And Xhtml
     Web File Formats
     Speedy Graphics
     Color Issues
  In Section 3 of this course you will cover these topics:
     Browser-Safe Color
     Html Color Tags
     Background Tiles
     Transparent Gifs
     Rules Bullets
     Javascript: Rollovers More
  In Section 4 of this course you will cover these topics:
     Image Maps
     Html Type
     Alignment Tables
     Frames
     Cascading Style Sheets
     Animation Audio
  In Section 5 of this course you will cover these topics:
     Creating Community
     Adding Programming Features
     Usability
     Browser Standards
     Hosting
     Getting Listed

Introduction To Multimedia (MUL-624)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Creating Graphics
     Importing And Exporting Graphics
     Modifying Graphics
     Adding Text To Graphics
     Creating Special Effects
     Creating Animations
  In Section 2 of this course you will cover these topics:
     Enhancing Animations
     Publishing An Animation
     Working With Video
     Enhancing Video
     Publishing Video
     Working With Presentations
  In Section 3 of this course you will cover these topics:
     Enhancing A Presentation
     Working With Graphic Objects
     Working With Sound And Animations
     Creating Support Materials
     Giving A Presentation
     Working With Documents
  In Section 4 of this course you will cover these topics:
     Working With Text
     Formatting Pages
     Working With Objects
     Enhancing Publications
     Publishing A Document
  In Section 5 of this course you will cover these topics:
     Creating A Web Page
     Formatting And Linking Web Site Pages
     Adding Color, Graphics, And Animation To Web Pages
     Working In A Web Site Design Program
     Polishing And Publishing Your Web Site

Animation (MUL-755)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Web Animation Solutions
     Animation Basics
     Principles Of Animation
  In Section 2 of this course you will cover these topics:
     2-D Animation
     2-D Tools
     3-D Animation
  In Section 3 of this course you will cover these topics:
     3-D Tools
     Animation In A Gif
     Quicktime
  In Section 4 of this course you will cover these topics:
     Quicktime Vr And Vrml
     Shockwave, Director, And Flash
     Real Media
  In Section 5 of this course you will cover these topics:
     Mbed Interactor
     Java And Dhtml