Program Overview

  • Duration

    3 Months (Self-Paced) Program

    Can be done in 6 months

  • Total Courses

    01

  • Total Credit Hours

    6

In the Multimedia Animation program, creativity meets technology as students delve into the world of digital art and animation. Our curriculum blends artistic expression with technical proficiency, allowing students to master 2D and 3D animation, visual storytelling, and interactive multimedia design. Through hands-on projects and collaboration with industry-standard software, students develop the expertise to create captivating animations and immersive digital experiences.

TECHNICAL FOUNDATION AND PROGRAMMING PROFICIENCY:

The College of Computer Science is designed to establish a strong technical foundation and proficiency in programming. Students start by building a solid understanding of computer science fundamentals and gain hands-on experience in coding and software development. This technical base prepares students for a successful career in the ever-evolving world of technology.


INDUSTRY CONNECTIONS AND TECH COMMUNITY INVOLVEMENT:

Beyond the classroom, our Computer Sciences program places a significant emphasis on fostering industry connections and involvement in the tech community. Students have opportunities to participate in hackathons, tech conferences, and internships with leading tech companies. These experiences not only enhance their technical skills but also provide valuable insights into the tech industry.


GLOBAL TECH INNOVATION AND COLLABORATIONS:

The College of Computer Science at Hudson Bay University is committed to fostering global tech innovation and promoting collaborative ventures. Our curriculum incorporates international perspectives in technology and encourages students to work on projects with global reach. Additionally, we offer study abroad programs and collaborate with tech professionals from around the world, enabling students to gain a global perspective on computer sciences.

Study multimedia communications, emphasizing the transmission and distribution of multimedia content. Analyze multimedia communication technologies, data compression, and the use of multimedia in networked environments.


Learn advanced techniques in animations, covering 2D and 3D animations, character design, and visual storytelling. Analyze animation software, techniques, and animation for multimedia projects.


Explore advanced multimedia design, emphasizing the creation of multimedia content for various applications. Analyze multimedia design principles, visual aesthetics, and interactive multimedia development.


Learn multimedia copywriting, focusing on writing content for multimedia productions, including scripts, captions, and multimedia storytelling. Analyze effective copywriting techniques for multimedia projects.


Study advanced multimedia systems, emphasizing advanced multimedia technology, hardware, and software. Analyze multimedia components, digital media formats, and advanced multimedia applications.

Cost of Attendance

Tuition Fee Breakdown Cost
GRADUATE COURSE CERTIFICATE IN COMPUTER SCIENCE $1,560
Medical Insurance $0.00
Personal Expenses $0.00
Study Materials $0.00
Food Cost $0.00
Total Tuition Fee $1,560
WHERE AFFORDABILITY

Meets Opportunity

At Hudson Bay University, we believe in where affordability meets opportunity. Our commitment to accessible education ensures that quality learning doesn't come with a hefty price tag. We open the doors to knowledge, offering students the chance to thrive without the burden of overwhelming tuition fees, empowering them for a brighter future.

Our Eligibility Criteria

Explore HBU’s Eligibility Criteria for Students Worldwide

Eligibility Criteria

Bachelor's degree, or equiv. International Education

Credit Hours

6

Course Duration

3 Months (Self-Paced) Program

Courses Offered

01

Multimedia Communications (MUL-355)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Introduction
     Multimedia Communications
  In Section 2 of this course you will cover these topics:
     Framework Of Multimedia Standarization
  In Section 3 of this course you will cover these topics:
     Application Layer
  In Section 4 of this course you will cover these topics:
     Middleware Layer
  In Section 5 of this course you will cover these topics:
     Network Layer

Advanced Animations (MUL-566)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Rendering Polygonal Objects
     The Theory And Practice Of Light/Object Interaction
     The Theory And Practice Of Parametric Representation Techniques
     The Theory And Practice Of Anti-Aliasing Techniques
  In Section 2 of this course you will cover these topics:
     Shadow Generation Techniques
     Mapping Techniques: Texture And Environment Mapping
     Procedural Texture Mapping And Modeling
     Ray Tracing I: Basic Recursive Ray Tracing
  In Section 3 of this course you will cover these topics:
     Ray Tracing Ii: Practical Ray Tracing
     Ray Tracing Iii: Advanced Ray Tracing Models
     Radiosity Methods
     Global Illumination Models
  In Section 4 of this course you will cover these topics:
     Volume Rendering Techniques                    
     Advanced Rendering Interfaces: Shading Languages And Renderman
     Overview And Low-Level Motion Specification
  In Section 5 of this course you will cover these topics:
     Animating Articulated Structure
     Soft Object Animation
     Procedural Animation Reference Index

Advanced Multimedia Design (MUL-581)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Human-Computer Interaction: An Overview
     Capabilities Of Human Beings
     Know Thy User
  In Section 2 of this course you will cover these topics:
     Content Organization
     Visual Organization
     Navigation Design
  In Section 3 of this course you will cover these topics:
     Prototyping
     Evaluation
     Color
  In Section 4 of this course you will cover these topics:
     Typography
     Multimedia
     Accessibility
  In Section 5 of this course you will cover these topics:
     Globalization
     Personalization And Trust

Multimedia Copywriting (MUL-703)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Strategic Writing
  In Section 2 of this course you will cover these topics:
     Strategic Writing In Public Relations
  In Section 3 of this course you will cover these topics:
     Strategic Writing In Advertising
  In Section 4 of this course you will cover these topics:
     Strategic Writing In Sales And Marketing
  In Section 5 of this course you will cover these topics:
     Strategic Writing In Business Communication

Advanced Multimedia Systems (MUL-832)

TOPICS COVERED IN THIS COURSE
  In Section 1 of this course you will cover these topics:
     Multimedia Communications
     Audio-Visual Integration  
  In Section 2 of this course you will cover these topics:
     Multimedia Processing In Communications
  In Section 3 of this course you will cover these topics:
     Distributed Multimedia Systems  
  In Section 4 of this course you will cover these topics:
     Multimedia Communication Standards    
  In Section 5 of this course you will cover these topics:
     Multimedia Communications Across Networks